Design and Technology
Design and Technology
Reculver School’s Design and Technology (DT) curriculum is designed to prepare our children for the developing world. We have high expectations to motivate all pupils to attain their full potential through a progressive, enjoyable, enriching and challenging curriculum.
DT is integral to understanding the world around them in many ways and provides lifelong skills which will help them to make informed choices. The subject encourages our children to become creative problem solvers, both as individuals and as part of a team.
We encourage evaluation and perseverance as an integral part of the design process as these both allow children to adapt and improve their end product. These are key skills which they will need and use throughout their life.
Teaching about food preparation, cooking and nutrition is of great importance and holds great relevance in current times. Children will study food and nutrition at various progressive stages throughout the school. Encouraging healthy eating and instilling a love of cooking are crucial life skills that will enable pupils to feed themselves and others affordably and well, now and in later life. Cooking skills and knowledge of techniques can open a door to one of the great expressions of human creativity.
At Reculver School our design and technology curriculum is built around essential knowledge, understanding and key skills. These are broken into year group expectations and show clear continuity and progress.
All teaching of design and technology follows the design, make and evaluate cycle. Each of these steps should be rooted in technical knowledge and vocabulary.
The design process should be relevant in context, to give meaning to learning. The making process should involve children being given options to choose freely from and a range of tools to utilise. The evaluating process, children should be able to evaluate their own products against a design criteria.
We have a rolling programme that highlights the areas of study to be progressed.
Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Investigate and analyse a range of existing products
Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
Understand how key events and individuals in design and technology have helped shape the world
Apply their understanding of how to strengthen, stiffen and reinforce more complex structures
Understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
Understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
Apply their understanding of computing to program, monitor and control their products.
Cooking and Nutrition
As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.
Early Years Foundation Stage (EYFS)
The EYFS framework is structured across specific areas of learning; Personal Social and Emotional Development, Physical Development, Understanding the World, Expressive Arts and Design
Key Stage 1 (KS1) and Key Stage 2 (KS2)
The Curriculum coverage is structured and progressed across the following themes; Everyday Products, Staying Safe, Mechanisms and Movement, Electricity, Generation of Ideas, Structures, Use of ICT, Investigation, Evaluation, Cutting and Textules, Materials for Purpose, Decorating and Embellishing Textiles, Food Preparation and Cooking, Origins of Food, Nutrition, Compare and Contrast, Significant People.
Enrichment days are another opportunity for the teachers to plan for additional design and technology learning. At Reculver School, the children will be collaborating with a local museum in a competition to win robots and Lego class packs.
Alongside our curriculum provision for design and technology, we also provide all pupils with the opportunity to participate in DT based after school club.
“I like making things and thinking carefully about how I can make each part of my design work”- Charlie year 4
“DT is fun because we get to draw things and then make it for real. – Nancy year 4
“We enjoyed looking at real packaging and then using our imagination and features of real designs, to make our own packaging. It was really fun”- Lawrence year 3
“DT is really fun and I feel that I do really well in DT” – Annie year 3
“Continuing to evaluate our work is really important as we can learn from our mistakes so that our designs can be better next time” – Peyton year 4
“We can adapt our ideas to improve our designs and models”. -William year 4