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Computing

 

Welcome to the Computing webpage for Reculver C of E Primary School

We are fortunate at Reculver Primary School to have a range of technology across our school including laptops, iPads, netbooks, Crumble controllers and robotic vehicles. Such technology is enabling our pupils to participate in an exciting Computing curriculum, as well as allowing teachers to embed the use of technology as a learning tool across the curriculum. Children at Reculver thoroughly enjoy and challenge themselves with the use of technology in the school, not just in computing, but across all key learning areas.

There are three main strands of the Computing curriculum: information technology, digital literacy and computer science. Information technology is about the use of computers for functional purposes, such as collecting and presenting information, or using search technology. Digital literacy is about the safe and responsible use of technology, including recognising its advantages for collaboration or communication. Finally, computer science will introduce children of all ages to understanding how computers and networks work. It will also give all children the opportunity to learn basic computer programming, from simple floor robots in Years 1 and 2, right up to creating on-screen computer games and programming robotic vehicles by Year 6. The children use the programming software ‘Scratch’ which is available online for the children to practice using at home. We will also include regular teaching of e-safety to ensure that children feel confident when using computers and the Internet, and know what to do if they come across something that makes them uncomfortable.

 

Our objectives:

  • To enable all children to use ICT with purpose and enjoyment 
  • To enable all children to evaluate the benefits of ICT and its impact on  Society
  • To meet the requirement of the Foundation Stage Curriculum and National Curriculum as fully as possible and enabling all children to reach the highest standards of achievement
  • To create the atmosphere and levels of resource to encourage all members  of the school community to learn with ICT

Computing in Early Years

The following statements and early learning goal detail the learning outcomes which the children work towards during reception.

Within the 30-50 months section pupils:

  • Know how to operate simple equipment e.g. turns on a CD player and uses a remote control.
  • Shows an interest in technological toys with knobs or pulleys, or real objects such as cameras and mobile phones.
  • Shows skill in making toys work by pressing parts or lifting flaps to achieve effects such as sound, movement or new images.

Within the 40-60+ month section pupils:

 

  • Complete a simple program on a computer.
  • Uses ICT hardware to interact with age-appropriate computer software.

Early Learning Goal

Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.

 

Computing in Key Stage 1

  • Beginning to learn to code using Beebots
  • Importing pictures
  • Searching the internet
  • Using Zoom and Skype
  • Presenting information using Publisher or Powerpoint
  • Using sensors such as microphones, thermometers and webcams
  • Make a poster
  • Saving and retrieving files

Computing in Key Stage 2

  • Use Scratch to create a program
  • Searching the internet to research
  • Importing photos and using Google maps
  • Creating and using a database
  • Create a video report
  • Using a paint package to make a complex pattern
  • Recording and manipulating sound
  • Responsibly using email
  • Managing files and folders
  • Create a project blog
  • Create a program for a Crumble Robotic Vehicle